Core Systems
Base gameplay, rank system, two bases, role systems, and core anti-cheat prototypes.
Planned features and timeline highlights
Base gameplay, rank system, two bases, role systems, and core anti-cheat prototypes.
New POIs, server performance improvements, and optimization for large sessions.
Introduce drivable vehicles, division-specific progression, and deeper roleplay mechanics.
Enhanced detection, live events, and interactive world features.
Continuous updates based on player feedback: cosmetics, QoL, and community-driven content.