Development

ARCOM: Vanguard • Development in Progress

Rank System

Ranks are earned through in-game time and kills. The system rewards dedication and skill — higher ranks unlock recognition and roleplay status.

Anti-Cheat

Custom anti-cheat systems are planned: active detection, data integrity checks, and ongoing monitoring against exploits to maintain fair gameplay.

Vehicles (Future)

Vehicles are slated for future updates: drivable cars, military transports, and mission vehicles to enhance combat and mobility.

Two Bases

Two main bases provide balanced focal points for combat, objectives, and team coordination.

Factions: German vs Russian

Balanced faction design emphasizing strategy and authenticity. Each side has unique assets and roleplay flavor.

Civilian Team

Civilians add roleplay depth, non-combat activities, and unique interactions with both factions for richer immersion.

No Pay-to-Win

Only cosmetic monetization will be offered. Gameplay remains skill-based and fair for everyone.

Open World Map

Large map with points of interest, travel routes, and hidden areas making exploration rewarding and tactical play meaningful.

Custom UI Systems

Modern custom-built UIs, clean layouts, and accessibility features designed for roleplay immersion and usability.

Team & Role Systems

Specialized teams and divisions with custom scripts, ranks, and duties encouraging collaboration and realism.

Performance & Optimization

Optimized for higher FPS, lag reduction, and efficient scripting to support large player counts.