Rank System
Ranks are earned through in-game time and kills. The system rewards dedication and skill — higher ranks unlock recognition and roleplay status.
ARCOM: Vanguard • Development in Progress
Ranks are earned through in-game time and kills. The system rewards dedication and skill — higher ranks unlock recognition and roleplay status.
Custom anti-cheat systems are planned: active detection, data integrity checks, and ongoing monitoring against exploits to maintain fair gameplay.
Vehicles are slated for future updates: drivable cars, military transports, and mission vehicles to enhance combat and mobility.
Two main bases provide balanced focal points for combat, objectives, and team coordination.
Balanced faction design emphasizing strategy and authenticity. Each side has unique assets and roleplay flavor.
Civilians add roleplay depth, non-combat activities, and unique interactions with both factions for richer immersion.
Only cosmetic monetization will be offered. Gameplay remains skill-based and fair for everyone.
Large map with points of interest, travel routes, and hidden areas making exploration rewarding and tactical play meaningful.
Modern custom-built UIs, clean layouts, and accessibility features designed for roleplay immersion and usability.
Specialized teams and divisions with custom scripts, ranks, and duties encouraging collaboration and realism.
Optimized for higher FPS, lag reduction, and efficient scripting to support large player counts.